Getting started with Blender

It’s been many years since the last time I did any real 3D work in any programs.  I’ve been a little reluctant to start again because I knew I would have to start from scratch.  I used to do quite a bit when I was in High School but that was 13 years ago and back then all my 3D work was in AutoCAD.  I’ve heard about a lot of the different programs out now, 3DMax, Maya, Mudbox, Z-Brush etc.  I didn’t really want to pay for any of them because I knew I would never have the time to learn to the level where I would be able to justify the expense.  Well recently I stumbled upon Blender and s0me of the videos people made with it and I will admit I was blown away that something so capable is completely free.  Not only that, it seems that everyone has jumped on the bandwagon and the speed of development plus the commercial/professional grade of the program is extremely impressive.  There are alos a ton of free tutorials out for it that are providing a great starting point.

After watching about 1 hour of video and doing a little reading, I made my first image.  A Chess Pawn that I applied a texture to and sat on a chrome like surface.  I am really impressed at how easy it was to make this.  Here are a few of rendered images.

pawn-render-07 pawn-render-01 pawn-render-04 pawn-render-03
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