Category Archives: 3D

Dragon Head #2

Well it’s been a while since I posted, but I wanted to share the work in progress on something I’ve been wanting to do for quite a while.  I’m working on modeling a 3D image of the Korean Turtle Ship … Continue reading

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Luxrender

Update 3: Here is a collage of 4 images built from the rendering I’ve had 6 computers working on now for 17.5 hours.  Luxrender makes it really easy to use multiple computers for a task like this.  I’m also posting … Continue reading

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New Mattang Design

I decided to try making one of the designs we are  having printed on some shirts in blender to see how it looks.  I also decided to try different materials; metal, stone, leather, wood and beaten steel.

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Mattang’s First Home

Well we have a great deal working out for us as we start off Mattang.  My dad found some great warehouse space and got it to use as storage, but he decided to try to offload it as it’s too … Continue reading

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Mattang Angel – The Reason I Started with Blender

I’ve made a few posts now about using Blender and I have to say I’m SOOOO glad I started using it.  It’s taken my graphics capabilities to a whole new level.  I thought I was doing pretty good with Photoshop, … Continue reading

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3D Modeling and Music Inspiration

I recently found some old files and ran across something that made me do a google search for Animusic.  I was amazed with what I saw and I have to say I’m very inspired by what I’ve seen.  Check it … Continue reading

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1st Mattang Design Imported into Blender from Illustrator

After spending a lot of time this last week learning how to use blender (standby for some posts about some of the projects I’ve been working on) I have finally been able to import a file we did as vector … Continue reading

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First Blender Animation

Here’s my first animation using Blender.  It’s the logo for the business I’m starting with my brother. [video filename=http://www.tazmon.com/Tazmon/wp-content/uploads/2009/08/Mattang0001.flv /]

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Blender Tree Trunk

Well I’ve been loosely following a tutorial I found about how to create a low-poly tree for use in the Blender Game engine.  I gotta say, the more I use this program the more fun it is!  Here’s a render … Continue reading

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Getting started with Blender

It’s been many years since the last time I did any real 3D work in any programs.  I’ve been a little reluctant to start again because I knew I would have to start from scratch.  I used to do quite … Continue reading

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